WHO WE ARE
We are an international production company that has burst into the market to give technological and immersive solutions in an expanding environment as virtual reality is. As a 360º production company, in TortugaVR we carry out the creation of Native APPs and WebVR with interactive real-image projects completely customised.
How do we do it?
360º Sound technicians
We create immersive and interactive content to build memorable experiences in VR, increasing the connection with the user. Thanks to the latest technology, together with the best talent, we offer strategic content, 360º storytelling and design of experiences. Our three divisions operate jointly or independently, always depending on the needs of each client.
OUR THREE DIVISIONS
CREATIVITYWE ARE STORYTELLERS
Our goal as virtual reality storytellers is to create the highest degree of immersion possible, and that is why our development, marketing and content departments analyse the needs of the client and work to distill its essence, generating a narrative strategy in order to elaborate the complete structure of the project.
360º PRODUCTIONTHE BEST IMAGE QUALITY
Our production department covers the entire project cycle and has the best professionals in the sector (directors, technicians, sound engineers, etc.), fully pre-producing, filming and post-producing the audiovisual content, from design, 3D processes, UX, 360º sound design, until integration and publication.
TECHNOLOGYTHE MOST ADVANCED TECHNOLOGY
Anywhere and on any platform. We create interactive experiences to enjoy from all browsers and devices. Our WebVR projects are available on Desktop, native mobile Apps for Android or iOS and other platforms. In addition, the most advanced technology makes it possible to broadcast LIVE 360º from the application of the project. Without borders.
We have developed a completely innovative tool, a platform where you can visualise and manage the project, edit the elements, view impact statistics, download material for Social Media and use metrics to create synergies between brands and partners.
Each 360º project has 2D interactive windows whose content you can modify editing photos, videos, texts, logos, etc. The use of the elements is always in your hands.
Visualise and extract reports of metrics in real time? It's possible! Number of visits, duration, countries of origin, devices, and much more.
Create and download HQ promotional material from the platform: captures, 360º video fragments, scenes or the whole project.
Your own personalised advertising platform! Exploit the possibilities offered by the 2D windows and provide your partners with the possibility to manage it directly it while generating profit.
In our interactive experiences the user decides where he goes, what he lives and, above all, he feels part of the story. Although the best way to live our projects will always be with virtual reality glasses, they are multi-platform and can be enjoyed from mobile phones, tablets and computers.
WHAT IS VIRTUAL REALITY?
The main objective of VR is to make the user experience sensations so his whole body reacts as if he were really inside the world in which he is submerged (because it allows people to perceive themselves inside a virtual 3D environment generated artificially), giving him the feeling of being in a real situation in which it is possible to interact with what surrounds him.
Evolution of Advertising
HISTORY OF VIRTUAL REALITY
It fools the user by representing a slightly different image for each eye. Both images end up fusing in the recipient's brain creating a false sense of three-dimensional depth.
Superposition of two 2D images of different colors, visualised with a special viewer with different colored lenses for each eye.
First attempt to provide an individualised and immersive sensory experience to the user, who through a peephole contemplated sequences of images in loop accompanied by real-time sound.
First flight simulators.
First VR Helmet (Philco Corporation).
A great device where the user fits his head to enjoy a session of multisensory cinema: 3D vision, stereo sound, smells and vibrations.
British and Americans create computerised flight simulators. Appearance of the first VR gloves (Sayre Glove).
Creation of the first video games with stereoscopic perspective.
NASA created "Vive", a VR station system for astronaut training purposes.
Digital environments became the muse of science fiction (ex: MATRIX).
Beginnings of telesurgery.
- Oculus Rift (Facebook)
- Gear VR (Samsung)
- Daydream View, Cardboard (Google)
- Vive (HTC, Valve)
- Playstation VR (Sony)